CHARUMERA
Official Title  Charumera
Common Title  Charumera
Serial Number(s)  SLPS-02415
Region  NTSC-J
Genre / Style  Simulation 

Developer  Victor Interactive Software.
Publisher  Pack-in-Soft (Victor).
Date Released  25 November 1999
Disc Number &
Printed Serial Number
DISC 1

SLPS-02415
Serial Number In Disc SLPS-02415
Media Disc ID N / A
Number Of Tracks 1
( 1 Data Track )
Approx. Image Size
( Image Format Used )
MB
( .bin / .cue )
Approx.Size On Disc MB
Approx. Archive Size
( Archive Type Used )
MB
( 1 RAR File with
2% Recovery )
Barcode Number(s)
( UPC / EAN )

From the back cover.
  •  4988110400254  - 
     

  •  


Japanese
Menus and gameplay are in Japanese.

The word "Charumera" reminds Japanese of one of instant ramen brand. It is the representative product of Myojo Foods. But Charumera originally is not a name of instant ramen. Charumera is the name of a kind of flute brought in Japan almost 400 years ago from Portugal. It is cone shaped with double reeds. The name of charumera is believed to have been corrupted from a Portuguese word Charamela meaning "reed." Charumera was used by soba yatai (Yonaki-soba) originally around 150 years ago, then after several decades ramen yatai started using it. The melody of "Do-Re-Mi-Re-Do,Do-Re-Mi-Re-Do-Re" is strongly associated with Ramen yatai in Japanese's mind.

In this Playstation game the player takes the role of a wandering ramen yatai wheeling your cart of yummy ramen dishes around a quaint little city, hoping to strike upon that combination of taste, customers and timing which will make your fortune while trying to avoid being hassled by The Man or little children.

Or something like that. Basically you wheel around the lovely little locations that change with time of day (your selling hours are from 3pm to 12am), blowing your charumera flute when you think you've found a good spot based on the neighborhood and bystanders. A crowd, large or small, gathers, and you can see what they think of your dish in little icons above their heads. You can have a dozen or so recipes on tap at a time and you'll find that even though a new recipe may be a hit at first, soon people will get sick of it and start complaining, and business will suffer.

Every now and then you meet someone who strikes up a conversation and takes a more critical approach to the ramen tasting. I'm not really sure what these signify, though once a fat businessman seemed really happy with my recipe (he slurped a lot) and took me to another guy in a suit and I could read the word "sponsor" in katakana, uh and then they left and I dunno what difference it made. I don't know what to do with the money I earn yet. At the right time of day you'll find shops selling particular ingredients, though they don't actually seem to charge you money for unlocking the ingredient in your cookbook.

The flute music and storybook graphics convey a charming atmosphere and just messing around with your ingredients to compose a tasty-looking bowl of ramen is pretty fun (don't play on an empty stomach). So, that's about all I can make out so far. Once I figure out what money does, or what these people do aside from sometimes forcing me to quit selling for the day, maybe I'll be a bit closer to ramen mastery.

  Manufacturer's description:



  Features:
  • Third person perspectives.
  • 2D graphics
  • Cartoon graphics
  • Ramen seller theme.
Number Of Players  1 Player
Number Of Memory Card Blocks  2 Blocks
Compatible Controllers Tested
( Official Gamepads Only )
 Standard Controller / Analog Controller ( Dual Shock Controller compatible )
Compatible Light Guns
( Official Light Guns Only )
 None
Other Compatible Controllers
( Official Controllers Only )
 None
Special Controllers Included Or
Supported ( Official Only )
 None
Vibration Function Compatible  Yes
Multi-Tap Function Compatible  No
Link Cable Function Compatibile  No
Emulator  ePSXe v1.7.0
Video Plugin  Pete's OpenGL Driver v2.9 ( internal X & Internal Y= Very High, Stretching mode: Stretch to full window size, render Mode: 2 (Use framebuffer object) text filt = 2 FPS limit= 63, Compatibility=1,3,2; Shader effects= 1 (Fullscreen smoothin))
Audio Plugin  ePSXe SPU Core v.1.7.0
CD-ROM Plugin  ePSXe Cdrom plugin
Game Pad Plugin  N / A
Vibration Compatible  Not tested.
Console Bios Used  SCPH7502

  NOTE:   This is not the only possible combination of plugins. There are others that will work (better or worse) for your particular hardware. We provide you with one working set-up so that you may get the game up and running, hassle-free. Testing other emulators/plugins is up to you.
 

 BASIC CONTROLS:
  Move character:  D-Pad
  Play charumera / Select action:  Circle Button
  Map:  Square Button
  Cancel action:  X Button
  Select dish:  Triangle Button
  Browse menus:  R1 or L1 Button
 

GAMESHARK CODES:
  Infinite money (60000) -  
801E1280 EA60
 

 
 - Jewel Case Covers
FRONT BACK INLAY
CLICK THE IMAGE
Dim. - 650 x 650 pix.
Res. - 72 dpi
File Size - 62 KB
CLICK THE IMAGE
Dim. - 830 x 650 pix.
Res. - 72 dpi
File Size - 174 KB
MISSING
PLEASE CONTRIBUTE
 - Disc Cover
DISC 1
MISSING
PLEASE CONTRIBUTE

 NTSC-J:
  • Charumera (Zanmai Series) - [SLPS-03031]  - 
     
  • Charumera (PSOne Books) - [SLPS-91519]  - 
     

Thanks to PALEFACE for providing some of the game description.
Thanks to FUZZBALL for his help in making this entry.
Gameshark codes created by GLADIATOR.
We couldn't find some of the information and covers for this game. When more accurate information or covers are obtained, the entry will be updated adding the missing information. If you have information or covers that would complete this entry, please feel free to contribute them by clicking the CONTRIBUTE link in the menu on the left. You will find instructions on how to proceed.